Halo 5: Forge, the API, and the Future
Halo 5’s Forge is an immensely powerful overhaul of the Forge tool from previous iterations. The API is also an incredibly powerful tool, although only players who are also […]
Halo 5’s Forge is an immensely powerful overhaul of the Forge tool from previous iterations. The API is also an incredibly powerful tool, although only players who are also […]
So I was able to participate in the Halo 5: Guardians early access beta. It’s tough to do an overall objective look at the game, but I can take a […]
Content creation is something that has allowed the community to thrive years after release. The ability to share custom content is something that the Halo series has been doing well […]
Major titles in today’s industry usually can’t rely solely on the core experience. Games with a progression system tend to fare better and retain players for longer periods of time. […]
Multiplayer has been an important staple in every Halo title. Things could be very different if CE’s multiplayer had been cut in the weeks leading up to its gold release. […]
Every Halo title has introduced something new to the feature set. Halo: CE started off with only 2 modes, campaign or multiplayer. Now the two latest iterations have included a […]
This article comes as I conclude the collection of HaloGAF’s Reach stats, almost two years after bungie.net stopped updating them. In this, I’ll talk about the good things and the […]
It’s been over a year since I posted a write-up on Waypoint, and I figured it’s time to give it another look. Sadly, that look isn’t good. Back then I […]
It’s been about a month since I started this blog and I only have 3 real articles up. So I figured I would show you what I have planned for […]
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